Open Builders, the company behind influential Telegram tap-to-earn game Notcoin, announced Wednesday that it is expanding beyond individual games with the rollout of Not Games, a platform with unified progression and rewards shared across multiple new games.
Recently teased by Notcoin, the platform aims to unify what has previously been a fragmented gaming experience on Telegram by creating persistent player profiles, shared inventories, and an integrated economy across multiple games.
Not Games will feature a single player profile that maintains achievements and rankings across all titles within the ecosystem. Players will also have a unified balance and inventory system, allowing assets earned in one game to potentially have utility in others. And earned items can be sold via secondary marketplaces.
Not Games will be powered by the existing NOT token on The Open Network (TON), which Notcoin launched last year in a large-scale airdrop to millions of players. NOT surged to a peak market cap of nearly $3 billion last year, making it last year’s top gaming token launch by that metric. However, its price has fallen substantially since then, like many other gaming tokens.
Players can use NOT for purchases, upgrades, and rewards across all titles in Not Games. According to Open Builders, the top players will compete for NOT rewards every three weeks in skill-based challenges.
The first game that will be integrated via Not Games is VOID, a real-time skill-based game inspired by popular web game Agar.io—a simple multiplayer game set in a petri dish. VOID launched to the public last week following a closed beta period.
But it’s just the start for the planned Not Games ecosystem, with Open Builders promising at least five more games in development for the platform.
Open Builders founder Sasha Plotvinov had previously teased plans for a Not Games-like platform last spring, ahead of the NOT token launch, saying that the studio hoped to cultivate a Netflix-like platform for discovering and playing a steady selection of new games.
“We want it to become the Netflix of social, viral games,” he told Decrypt last April.
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