Technology is not just cold numbers; it is an amplifier for business models.
For blockchain games to truly take off, three major technical pain points must be addressed: high-frequency microtransactions, asset interoperability, and development barriers. The newly launched CROSS provides an answer with a "game-specific, fully EVM-compatible" Layer 1 public chain.
First is performance and fees. CROSS employs an improved version of the IBFT consensus and specializes the mempool for gaming scenarios: transactions from the same game address are prioritized within the same large block, with a single block TPS peak reaching over 2,000. The gas fees for ordinary NFT purchases remain at the level of 0.001 USDT, sufficient to support second-level settlements and item drops in MMORPGs.
The second killer feature is the interoperability bridge. CROSS implements the ERC-6059 extension at the execution layer, allowing NFTs to automatically carry game metadata; combined with the official bridge, players can package and migrate "character NFTs + equipment sub-NFTs" to another game, truly achieving "one account, multiple games."
The development experience is enhanced through a modular SDK: from player login, on-chain inventory to multi-currency rewards, each module provides TypeScript examples within 10 lines; coupled with a contract environment fully compatible with Solidity, teams can average complete the migration from Web2 to Web3 in two weeks.
On the security front, CROSS directly repurchases and destroys 30% of on-chain transaction fees, using economic leverage to encourage validators to hold tokens long-term; at the same time, it collaborates with EigenLayer to introduce an active penalty mechanism, confiscating deposits from malicious nodes in real-time.
Technology is not just cold numbers; it is an amplifier for business models. Through the synergy of "performance-interoperability-ease of use," CROSS allows blockchain game teams to refocus 80% of their energy on gameplay and content itself, clearing the underlying obstacles for the next wave of millions of Web3 players.
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